Farward
Build your island from sand
Dig sand, hire workers and grow a tiny island into an empire. A calm idle game you play with one hand.
- App Store: coming soon
- Google Play: coming soon
- workers to start with
- 2
- production with a full crew
- x2
- of digging while you are away, at most
- 24 h
- accounts, ads or sign-ups
- 0
How to play
Dig. Grow. Come back.
There is always a goal on screen and something to tap. No sign-up and no permissions before you play.
- One hand
- Two-minute sessions
- Works offline
- No sign-up
- English and Spanish
Status
Still being built
Farward is in early testing. It is not in the App Store or on Google Play yet, and anything you see here can still change.
The plan, in four phases
Phase 1
Settlement
In testing now
Phase 2
Commercial expansion
Planned
Phase 3
Imperial consolidation
Planned
Phase 4
The Empire
Planned
Updates
Latest changes
What has changed in the test version, newest first.
We're now called Farward
Version 0.1.0 · build 402608- Idle Brick Empire is now Farward, from "far" and "forward": going far, to lands nobody knows yet. New logo and app icon: golden stone letters with a compass star, and a little island with a lighthouse on top. The island, your save and your crew stay as they were. The website moves to farward.miguelpuig.com.
The rates bar under the task card
· Version 0.1.0 · build 402509
- The crew counter is no longer on the island (it covered the campfire). Tap the card at the top: a small bar shows the crew, the machine, the shovels and the camp, each with its level and what it brings; another tap hides it.
The island grows, the machine grows, and the Camp
· Version 0.1.0 · build 402473
- You can see the island grow: it starts small in the middle of the sea and every expansion makes it bigger on screen (the camera no longer zooms out by itself). From island 3 it no longer fits: drag it, and it stays where you leave it. A double tap on the water, or a pinch, shows the whole island or brings it close again; the view is remembered. New sand comes out wet and dries.
- The machine stands bigger with every era: the wooden pulley is small, the iron crane is taller than a worker and the excavator is big.
- "Houses" are now the "Camp": where the crew rests, on the shore by the campfire. Paid in sand from island 1, five levels for now (tent, lean-to, stick hut, palm roof, porch with lantern), and each level makes the crew dig ×1.05 more (not the machine). If you already had brick houses, you keep your level and its multiplier. Now and then a worker takes a nap; the numbers never stop. Bricks wait for the camp's big levels.
FAQ
Quick answers
When can I play it?
There is no release date yet. The game is in early testing and is planned for the App Store and Google Play. This page will change when it is out.
How much will it cost?
The test version is free, with no ads and no purchases. The plan for the release is not final. If ads or purchases arrive, this page and the privacy policy will say so first.
Do I need an account or an internet connection?
No. There is no sign-up and the game works offline. Your island is saved on your phone.
What data does the game collect?
We collect none: no account, no ads and no tracking. The privacy policy has the details.
What happens when I close the game?
Your workers keep digging with the game closed: up to 4 hours at first, and up to 24 hours once you expand the storage. The sand waits until you come back.
Which languages does it have?
English and Spanish. The game follows your phone's language, and you can change it in Settings > Language.
I found a bug or I have an idea. Who do I tell?
Write to info@miguelpuig.com. We read every message.

